大灾变CDDA 0.6GIT汉化版+图形包!

CDDA0.6和0.5比起来,载具的行动流畅了很多,武器开火有了弹道轨迹,最重要的,丧尸会复活了…打扫完战场如果不把丧尸切成小块的话,恭喜你,6小时以后你就能看到满马路赤果果的活蹦乱跳的大兄弟向你扑过来咧…(er…服装已经在第一次摔倒时掉落在地上,没法穿回去了XD)

这次汉化组提供了一个简单的图形包,说实话,习惯了字符界面以后,这个图形包还真是不喜欢啊。

 

CDDA牛×的地方在于,它每天都在更新。由于0.6正式版看起来遥遥无期,所以汉化组就决定先放出一个GIT版给大家解解馋。嗯,我看了一下,这个汉化版基本上只有目前最新的0.6GIT的50%的内容。好在0.6的存档是通用的,大家先玩起来,到时候直接升级即可。

汉化版更新内容

0.6

Highlights:

* Some work to make vehicle collisions sane.
* Zombies will revive after a time, if not butchered (or otherwise dealt with).
* The Android trait now behaves the way that the description indicates.
* Gasoline can be siphoned from vehicles.
* Sewing requires materials other than thread – rags for cloth, leather patches for leather.
* Leather repair/reinforcement actually possible!
* As usual, many bugfixes.

最新版更新内容

0.6

Highlights:

* Some work to make vehicle collisions sane.
* Zombies will revive after a time, if not butchered (or otherwise dealt with).
* The Android trait now behaves the way that the description indicates.
* Gasoline can be siphoned from vehicles. Requires a rubber hose for now – these are easier to acquire.
* Sewing requires materials other than thread – rags for cloth, leather patches for leather.
* Leather repair/reinforcement actually possible!
* Inventory management UI improvements, and a new screen to organize worn items.
* NPCs continue to be less buggy, but are still prone to crashes.
* Weapon firing code reworked a bit. UI improvements, and you should now be able to fire at anything within range.
* Reworked the armor/protection code.
* Reworked the learning system: replaced XP with Focus. See the relevant help text.
* Added a bunch of new missions, for those who play with the shelter NPC turned on.
* Vehicle collision physics are now based on *actual* physics! Reduces collision insanity.
* As usual, many bugfixes.

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