本人非常期待的RetroArch 0.9.9开始发表WIP1。目前更新的是x86平台的运行库,libretro需要通过内置的前端retroarch-phoenix来下载。我看了一下,嗯,牛X,总共18个核心…SFC核心有5个,FC有4个。没有那些冷门的libretro,难道这些要自己添加? retroarch-phoenix的易用性非常渣,有这点功夫我直接去用bsnes或者snes9x不是更爽?
我还是认为目前为止X86平台的RetroArch就是一聋子的耳朵,因为现在所有的原生模拟器也运行的很好。RetroArch可能会再在将来新的不兼容系统出现后对那些停止开发的模拟器体现出优势,但问题是那时候RetroArch本身还在维护吗?
RetroArch 0.9.9-wip1
This is a work-in-progress release for Win/Linux/OSX. Major thanks to all involved.
Don’t have a full change log, some major things …
– RGUI integrated on PC.
– Rework to shaders, .glsl/.glslp formats added. There is now only one shader option instead of separate options for XML and Cg shaders.
– If you start retroarch without arguments, RGUI will start automatically. If you have configured rgui_browser_directory, libretro_path accordingly, you might not need retroarch-phoenix anymore for day-to-day use.
– Core-specific options in RGUI. You can now toggle core options on the fly. Few cores implement this yet, but the groundwork is there … Make sure to set core config path to have settings saved.
– Lots of bugfixes.
EDIT:
– libretro cores can render with OpenGL directly (can allow HW accelerated cores in the future). This is an experimental feature and not part of public API yet.
– retroarch can load .zip files directly now (no need for retroarch-zip or phoenix to do that anymore).
– Threaded video drivers. Can allow full speed game play if video driver cannot keep up otherwise. Will increase jitter a bit, so not recommended as default.
– Rename cg2xml to cg2glsl to use the new .glsl format which is very similar to .cg structurally. Greatly improved compatibility with edge-case shaders.
– Shaders can output to floating point framebuffers. Required for some shaders. Frame count uniform can also get a pre-applied modulo to simplify shader code a bit.
– Add mouse grabbing (X11/Win32). Useful for libretro cores which rely on relative mouse input.
– Add configurable input overlays. Can create touch based interfaces (already in use on Android).
– Add basic disk swapping. Can swap disks in e.g Mednafen PSX (for multi-CD games).
– Add (compile time) quality profiles for SINC resampler.
希望RetroArch尽快推出整合新libretro的android/iOS版,我敢断言这才是万众期待的。
我也注意到retroarch更新了,比较期待他的移动版本(android,ios版)