mGBA v0.1.0

mgba-128好久好久没有全新的原创GBA模拟器登场了(No$GBA是在更新NDS部分,VGBA在更新金手指:P ),这个开源的mGBA 0.1.0虽然版本号很初级,但是完成度一点不低。基于GBA.js的代码历时一年半在德国NO$的马丁大神协助下用C重写了一遍。几乎完整的GBA硬件模拟,RTC时钟支持,支持原生BIOS来提高精确性,高度可移植,高效率(据测试比0跳帧下的VBA-M快30%)


Announcing mGBA

Dec 9, 2014

A year and a half in development, I’m very happy to announce the impending release of the first version of a brand new Game Boy Advance emulator, written from the ground up in C. Despite being a first version, it’s still very featureful. While the emulator might have been ready for a release months ago, I wanted to polish it to be as good as it could be for the first release. It surely shows.

Some of the features that will be in the initial version are:

  • A solid ARM7TDMI core emulator with near-full Game Boy Advance hardware emulation.
  • Great emulation. Despite the fact that this is the initial version, most games work quite well, if not perfectly, already.
  • Reliable savetype detection. Some games may still need work to detect saves, so please feel free to file a bug if a game does not save properly.
  • Real-time clock support for the games that use the RTC.
  • Custom BIOS, removing the need to use a separate BIOS file. A separate BIOS file can still be used, if desired, for additional accuracy.
  • Fast. I’ve measured it at roughly 30% faster than latest VBA-M at 0 frameskip.
  • Portable. It is known to compile and run on Windows Vista or newer, OS X 10.7 or newer, Linux (x86/x86-64 and ARM) and FreeBSD. Even more Unix-like platforms may work out-of-the-box.
  • Additional emulation features, such as frameskip, turbo, savestates, screenshots, and video recording.
  • Remappable keyboard and gamepad controls.
  • Built-in support for IPS and UPS patch formats.
  • A powerful GUI written in C++ using Qt.
  • A simple SDL frontend when only a minimal interface is needed.
  • A command-line debugger that can be used with the SDL version.

Even more features are in the works, although they aren’t quite ready for the first version:

  • Link cable emulation, supporting local and network multiplayer, and Dolphin compatibility.
  • Cheat code support.
  • Hardware rendering with OpenGL 2+.
  • Re-recording support and Lua scripting for tool-assist runs.
  • A libretro core for RetroArch and OpenEmu support.
  • A fully featured debug suite.
  • A dynamic recompiler for even faster support on ARM platforms.

Furthermore, feature requests are welcome at this point, if you have a brilliant idea that’s not on this list. The source code is available on GitHub under the Mozilla Public License 2.0 r

比较有意思的,mGBA将移植到RetroArch libretro,这倒是我印象中第一个原生libretro模拟器(er…目前那些全是RA的几个苦逼自己憋出来的。)

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