恩,全系列的APK在这里。话说这些移植模拟器遵循GPLv3规则,作者可以收费,但都必须开源,技术众可以自行编译,那我们这些苦B就打个擦边球吧。土豪们还是建议支持coder一下下,这样才会有更多的优秀作品出现。
注意!这次的更新拥有全新的输入系统,对各种实体按键支持更好,但是需要重新熟悉一下。
Version 1.5.8 (2013.02.02)
- Replaced Input/Player Mapping and all Key Config menus with a new Input Device Setup that lists all currently active key-based input devices and allows for these additional features: per-device configurations, user-defined key profiles, per-device iCade settings so multiplayer is possible on platforms like Android 3.1+ where each device is accessed independently, split player mappings on one device (for example, one keyboard can have controls for players 1 & 2 on different keys). Additionally, by selecting Auto-detect Device To Setup, you can jump directly to the setup menu for a specific device by just pushing any button on it
- Added option to turn on/off confirmation of overwriting save states
- Added key mappings to increment/decrement the save state slot
- Added date & time to the save state slot menu items
- Android: Turned off Suspended App Icon by default on Android 3.0+ since it’s not as useful due to the OS dedicated app switcher
- Android: Internally re-map O button on Xperia Play to not conflict with Back button so both can be used for different functions
- Android: Added a default key profile for a PS3 Controller (via USB port) and gave it custom UI controls (PS button closes the menu)
- Android: Recognize analog joystick inputs as separate keys compared to dpad ones so they can be assigned different functions
- Android: Recognize analog L/R triggers as keys
- Android: Improved detection of input device changes from the OS and added a popup when a change occurs
- Android: Added a work-around to avoid crashing on some JXD devices due to OS bugs in the Bitmap JNI functions
- iOS: Enabled full screen on 16:9 devices (iPhone 5)
- iOS: Increased auto-frameskip precision from micro-seconds to nano-seconds and made sure to always use a monotonic clock so it behaves properly if NTP adjusts your clock while playing
- Linux/X: Fixed linker error with MESA by checking for glXSwapIntervalSGI and glXSwapIntervalMESA at runtime
- MD: Added support for Game Genie & Action Replay cheat codes, uses the standard .pat format from Kega Fusion, Gens, Genesis Plus GX, etc.
- MD: Removed SegaCD code from the ARMv6 builds since it’s probably not usable with its current performance and just wastes memory
- MD: Fixed a bug in the ROM loader that can cause random crashes
- MD: Fixed a possible crash in the ARMv5/ARMv6 Android build due to unaligned memory access
- MSX: Fixed on-screen keyboard in Coleco mode incorrectly sending * when pushing the # key
- Snes9x/1.5x: Updated emulation core with fixes up to Jan 26, 2013 GIT version
- Snes9x/1.5x: Added Block Invalid VRAM Access option
Emulator back-ends are derived from the following:
- 2600.emu : Stella 3.7.2
- GBC.emu : Gambatte 0.5 SVN
- MD.emu : Genesis Plus GX 1.5.0 SVN
- MSX.emu : BlueMSX 2.8.3 SVN
- NEO.emu : Gngeo 0.8 HG
- NES.emu : FCEUX 2.1.6 SVN
- NGP.emu : NeoPop-SDL
- PCE.emu : Mednafen 0.9.24-wip
- Snes9x EX : Snes9x 1.43, also see licens