Raine 0.61.1



Neoraine :
 - support for iso.gz files : it allows to easily convert downloaded
 content. After downloading, cd to the new directory and :
 gzip -9 *.iso
 for n in *.wav; do
   oggenc $n && rm -f $n
 And you can then point neoraine directly to the cue file without even
 editing it. The surprising part is that an iso.gz is as small or smaller
 than the contents of the iso transfered to a zip file, so it's the best
 solution. I am sure there are equivalent ways in windows to do that
 without typing anything and with a lot of clicks ! ;-)

Common fixes :
 - new sound sync method : just rely entierly on sdl, which makes more
 sense, there was still some old code in there which should have
 disappeared a long time ago. It should fix some reports about sound
 breaking after very long sessions in neoraine.
 - fix a stupid bug with gamepads (bad detection).
 - video info display bigger
 - progress dialog was invisible when loading a game from the command line
 and using the opengl rendering.
 - No default bpp forced for opengl anymore : I noticed that on systems
 which don't have accelerated opengl, it's best to use the desktop bpp to
 render in oepngl, so that's what I do now. As a side effect the long black
 screens which could be seen when entering or leaving fullscreen are almost
 gone with this change now.
 - opengl : force vbl sync when double buffer is enabled : horizontal
 scrolling was not perfect without the vbl, even when using double buffer,
 it could be seen in batrider and/or spacedx for example.

Raine :
 - Add guwanges, which is a special edtion of guwange. I don't know what's
 new inside exactly, but at least the background during attract mode is
 - Add semicom drivers poppyrap, cookbib3, pzlbreak. Easy to add, not bad
 technically, and good to test the new ways to write clones and drivers !
 - In november 2010, a global change from me prevented quite a few game
 drivers to correctly load these games, so these drivers just crashed the
 emulator or produced a black screen at best. The drivers affected and now
 fixed are : cookbib, htchctch, chokchok, sf2yyc, galpanic, hyperpac,
 twinkle, 3in1semi, cookbib2, moremore, moremorep, finalttr, hyperpcb,
 wintbob, macrossp, ssmissin, pipibibi, mchampdx, hedpanic !
 - the lsystem (taito_l) driver now finally works in any color depth, which
 allows it to work in opengl or with yuv overlays. While I was at it, I
 added 2 more plotting sets : plotting becomes plottinga (to follow mame
 names), added plotting and plottingb. There is more work to be done on
 this driver, but this was the most important part.
 - cleanup of the asuka/bonzeadv/earthjk/cadashr drivers :
   - As a bonus, the background of eto is finally fixed, but since it's a
   pure japenese game it won't be very interesting !
   - Added cadashg, the german version of cadash which was missing, but all
   the translations of cadash except english are so bad that it's barely
   believable anyway !
   - Region dipswitches are now supported by raine, that means dipswitches
   which change based on the selected region. It allowed me to remove
   jigkmgri, a now useless region clone of bonzeadv.
   - A dipswitch testing another dipswitch can be seen in galmedes now, if
   you change the dipswitch coinage type, the coinage is updated in real
   time on screen. I might have overdone it here, but Stephh is very happy
   with this change ! ;-)
 - Taito tetris now finally works in any color depth, so it can be used
 with opengl or yuv oerlays too.
 - bsystem driver : finally fully playble in any color depth too, so
 compatible with opengl and yuv overlays. Also I added the missing sprites
 to spacedx (you can see them when selecting the type of game). They have
 always been missing... Also fixed the framebuffer of this driver : there
 was a very funny bug here, if you watched spacedx attract mode long
 enough, when the game sequence started, the copyright notice was still
 displayed in the background. But the best part is that the shots of the
 ships were attacking the letters and destroying them ! It was quite fun to
 see a copyright notice being attacked this way !
 - cps2 : fix avspd not starting (not exactly a bug here, it was more an
 unemulated raster effect that the game was waiting for ever)

Console :
 - now supports the 68020 and the z80. Not everything works (don't try the
 breakpoints with these cpus !), but the basic stuff works. You need dz80
 installed on the system to be able to disassemble z80 code, and m68kdis to
 display 68020 code (like for the 68000). Also the console won some colors,
 it's a basic terminal emulator after all so there was no reason not to use
 more colors ! ;-)


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