Mupen64Plus v2.0


没有GUI不会用?嗯,官方有GUI指南,大家可以自行选择。话说有能力改进RSP HLE模拟,不愿意搞个基本的GUI,这是什么心态?

Mupen64Plus v2.0 – July 4, 2013

All Modules

  • New: MS Visual Studio 2012 project files
  • Makefiles: support for ARM, PPC, and MINGW architectures
  • Makefiles: support for cross-compiling (MXE win32 builds under Unix)
  • Support (building from source) for new SDL 2.0 library

Audio-SDL Plugin

  • Add support for resampling with speexdsp library
  • Add more resampling quality options
  • Bugfix: Don’t assume OSS is installed in all linux systems.
  • Make SDL volume handling the default, since OSS is no longer included in the kernel.
  • Minor refactoring of volume handling code.

Console-UI Front End Application

  • Only build system changes

Core Emulator Library

  • Fixes for various games (DK64, Zelda, Blast Corps)
  • Add Ari64’s dynamic recompiler for x86 (32-bit) and ARM
  • Improved PJ64 savestate loading
  • Support video window resizing (with help from video plugin and front-end application)
  • Auto-detect savestate type (Mupen64Plus or PJ64) when loading from a slot
  • Many various code cleanups in core from casualjames
  • Debugger code cleanup

Input-SDL Plugin

  • Re-write auto-configuration logic to be more user friendly. Add new ‘mode’ parameter.
  • Support for 6 new joysticks
  • Work-around for buggy xboxdrv which results in no rumble
  • Bugfix: crash when rumble used with controller #4

Video-Glide64mk2 Plugin

  • Brand new video plugin which has been ported to Mupen64Plus

Video-Rice Plugin

  • Support for resizable video window
  • Add support to build and run with OpenGL ES 2.0
  • Improve hi-resolution texture loading support
  • Fix texture CRC calculation for non-x86 (or NO_ASM) platforms

RSP-HLE Plugin

  • Add support for MusyX ucode detection
  • Support JPEG decoding used in Pokemon Stadium Japan
  • Lots of refactoring to clean up code


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