N64模拟器两大巨头之一Mupen64Plus推出了它最新的2.0正式版,距离上次2012年3月的1.99.5有一年三个月了。这货除了没有GUI其他应该都不错了,还支持PJ64的存档载入。推荐测试。
没有GUI不会用?嗯,官方有GUI指南,大家可以自行选择。话说有能力改进RSP HLE模拟,不愿意搞个基本的GUI,这是什么心态?
Mupen64Plus v2.0 – July 4, 2013
All Modules
- New: MS Visual Studio 2012 project files
- Makefiles: support for ARM, PPC, and MINGW architectures
- Makefiles: support for cross-compiling (MXE win32 builds under Unix)
- Support (building from source) for new SDL 2.0 library
Audio-SDL Plugin
- Add support for resampling with speexdsp library
- Add more resampling quality options
- Bugfix: Don’t assume OSS is installed in all linux systems.
- Make SDL volume handling the default, since OSS is no longer included in the kernel.
- Minor refactoring of volume handling code.
Console-UI Front End Application
- Only build system changes
Core Emulator Library
- Fixes for various games (DK64, Zelda, Blast Corps)
- Add Ari64’s dynamic recompiler for x86 (32-bit) and ARM
- Improved PJ64 savestate loading
- Support video window resizing (with help from video plugin and front-end application)
- Auto-detect savestate type (Mupen64Plus or PJ64) when loading from a slot
- Many various code cleanups in core from casualjames
- Debugger code cleanup
Input-SDL Plugin
- Re-write auto-configuration logic to be more user friendly. Add new ‘mode’ parameter.
- Support for 6 new joysticks
- Work-around for buggy xboxdrv which results in no rumble
- Bugfix: crash when rumble used with controller #4
Video-Glide64mk2 Plugin
- Brand new video plugin which has been ported to Mupen64Plus
Video-Rice Plugin
- Support for resizable video window
- Add support to build and run with OpenGL ES 2.0
- Improve hi-resolution texture loading support
- Fix texture CRC calculation for non-x86 (or NO_ASM) platforms
RSP-HLE Plugin
- Add support for MusyX ucode detection
- Support JPEG decoding used in Pokemon Stadium Japan
- Lots of refactoring to clean up code