Yabause v0.9.14

title-yabause-32014年11月23是SEGA土星20周年,Yabause推出了v0.9.14作为纪念。20年前以任天堂的N64,世嘉的SS以及索尼的PS为主角掀起的第一次次世代主机大战在现在看起来也是非常戏剧化的。几乎90%的人都没有料到两任家用机王者在手的任天堂和街机界终生霸主的世嘉最终会完败于做家电的索尼帝国。从此以后厂商们明白了一个道理:无论游戏好坏,玩的人多就是胜利。

Yabause目前已经是一个跨平台的SEGA Saturn模拟器,这一点其它SS模拟器统统不具备的优势。不过这次的32位版有严重的崩溃bug,基本无法实用。官方正在准备修复,而将来将只发行64位版本了。

general:
– Fixed crash when bin is not found in a bin/cue.
– Added Traditional Chinese translation.
– Added Japanese translation.
– Added Russian translation.
– Updated German translation.
– Added inline SH2 assembler function to main emulation code.
– Fixed miscellaneous memory leak/uninitialized variables.
– Added Stunner/Virtua Gun emulation
– Added USB Dev cartridge emulation
– Added SDL2 support

android port:
– Added screenshot feature to Android port

emulated bios:
– Work around fix for games trying to change scu mask from slave sh2 when using hle bios. Fixes Astal.

gtk port:
– Added extra checks to resolution setting to avoid potential leaks or crashing.

macos port:
– A few fixes to the Xcode projects for OS X
– Fixed fullscreen mode when compiled with a newer OS X SDK

qt port:
– Fixed an issue where coff/elf files weren’t selectable when using memory transfer function.
– Fixed a bug where qt volume slider wasn’t showing the saved value on startup.
– Mouse will now optionally auto-hide with no movement
– Added gui for inline assembler.
– Revised Mouse emulation handling, added sensitivity setting.
– Other fixes

dreamcast port:
– Fixed compilation

video:
– Fixed a bug where coordinate y increment wasn’t being initialized under a specific set of circumstances. Should fix hang in Radiant Silvergun using OpenGL rendering.
– Fixed Special Color Calculation mode 2

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