Cataclysm:DDA v0.7 Lindqvist released

CDDA最新版的大灾变浩劫余生(CDDA)的英文原版发表了。v0.7是都一个国际化的CDDA版本,原生支持了外挂的语言包,使用方法在某贴吧可以找到。可惜目前的翻译模板还是0.6的很多内容都没包括,耐心等待吧。

另外这次有几个亮点更新,倒在地上的一大片丧尸如果嫌一个一个解剖麻烦,终于可以放一把大火付之一炬了;而自行车也可以折叠携带,放在房车后备箱带走了;游戏中的时间在你找到手表之前不是精确的数字,而是一个日冕表。总而言之,值得我开新档啊~~~

CDDA的kickstarter筹款即将结束,已经筹得了$8700+,除了基础目标以外还达到了第一个延展目标,在未来的版本中我们可以扮演不同的职业在不同的位置开始求生之路。无论如何,作为一个极其边缘的ASCII画面的免费开源rougelike游戏,这已经是个奇迹了。

虽然最近玩的少了点但是还是严重的沉迷其中,以至于在看布拉德皮特演的世界Z大战的时候还在脑补CDDA,特别是这货最后注射了丧尸信息素在尸海中穿行时,活脱脱就是小@我啊…

Changelog:

Features:

Use ncursesw and gettext for i18n support and expanded character palette.
Configurable Autopickup feature.
Configurable item spawning lists, now with more configurable spawn frequencies.
Probability Travel Bionic (walk through walls!)
Railgun Bionic (throw metal items at the speed of electricity!)
Flashbang bionic.
Shockwave Generator bionic.
Chain Lightning bionic.
Artificial Night bionic.
Streamlined lumberjacking tasks.
Splints are now craftable and (slowly!) heal broken limbs.
Recover CBMs from butchered player corpses
Small game arrow.
Spoiled (rotten) items will now be removed from the map after twice the time it takes to spoil.
Lit torches set enemies on fire.
Toggled Metabolic Interchange bionic, active power sources.
Changed Optimist to be more thematic and balanced.
Morale effects have more flexible durations.
Extensively reworked fire handling, e.g. campfires should last a more reasonable duration.
Preserve martial art style selection across wielding/unwielding weapons.
Simulate alt+number input for SDL version.
Quicksave command.
Added basic sludge crawler monster
More crafting recipes.
Stash knives in your boots.
Folding bicycle you can stash in a trunk.
New improvised guns.
More survival-ish foods.
Added some more heavy pistols and ammunition.
New Improvised lockpick!
Floatation Vest.
Added wine and a new shirt.
Towels.
Fuzzy time display, and precise time with wristwatch item.

Bugfixes:

Multiple gates near one handle work correctly.
Made wild Jabberwocks much more rare.
Fix turrets shuffing around when off map.
Prevent gibbing from low-damage sources.
House generation fixes.
Allow deconstruction of refrigerators.
More consistent road placement.
Make mongroups die propperly, even if the queen dies at a distance
Monsters killed by wide attacks drop corpses/loot
Fix solar panel power production on vehicles.
Cleanup tire changing activity.
Fix stunlock caused by counterattacks.
Keep Jabberwocks from spawning in classic mode.
Fix turret drops.
Extensive text handling fixes.
Menu beautification.
Allow saving while in a vehicle.
Fix div0 on bad option setting.

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