白头鹰更新到1.4.0。加入了Atari 7800的模拟。作为多机种模拟器,白头鹰已经算是不错了,问题是,欺负老主机不算好汉啊,有本事还是要拿几个年轻点或者冷门点的开刀才像话,比如SS,比如N64,比如DC…XD
BizHawk 1.4.0
- Revision Range – 4027 – 4198
- Released: 12/23/2012
- New Core: Atari 7800
- Fix broken Game Gear support, as well as savestates for NES and Atari 2600
- NESHawk
- support “ACCLAIM-AOROM” (wizards and warriors 3)
- Improve VRC6 audio
- FDS Audio – fix a few bugs; opening of Metroid (FDS) sounds correct now
- Implement Sunsoft 5b Audio (Gimmick (J
- Fix Shin 4 Nin Uchi Mahjong: Yakuman Tengoku
- Implement HVC-EKROM board – (fixes Just Breed, Royal Blood, Shin 4 Nin Uchi Mahjong)
- MMC5: Audio now works.
- implement NROM-368. (Homebrew mapper)
- fix PAL DMC and Noise channel frequencies.
- JALECO_JF_19: change behavior so that “Moero!! Pro Yakyuu ’88: Kettei Ban” now runs
- MMC1: fix Bases Loaded II
- BANDAI-FGC: Support saveram (serial EEPROM).
- Multiclient
- Implemented a system for controller vs hotkey conflicts. There is now a key priority option in the config menu and status bar, either controller input can override hotkeys, hotkeys can override input, or both can happen.
- Condense all BIOS and Firmware paths into a single global Firmware folder
- Controller Config
- Show conflicts with in a particular controller itself
- Add a Restore Defaults context menu item that sets up a default mapping for a given controller type.
- Input Config – add context menu – Clear option, for each controller
- Virtual Pad
- Implement sticky toggle checkbox
- Fix – smarter clear function, only clears the sticky buttons pressed by the VirtualPad tool instead of also clearing stickies set by autohold hotkeys
- Hex editor
- fix crash with odd-sized memory domains and 2/4 byte value sizes, fix display bug with odd-sized memory domains, fix display bugs with >64KB memory domains.
- fix exception when Hex Editor is loaded when no Game is loaded
- SNES GFX Debugger
- make clipboard image copying less flaky. natt may be interested in this.
- add BG scroll regs
- add in-place sprite viewing mode
- obj properties display
- TAStudio – Main form hotkey/controller input works while focused on TAStudio
- Path Config – implement a Base ROM path, determines what folder will be defaulted to when Opening a ROM when no ROM is currently loaded
- Lua
- gui.text() behaves more consistently with different window sizes
- implement client.getwindowsize
- input.getmouse() – button fields are now bools. position fields are now in emulated screen coordinates